3D Audio Rendering and Related Technologies 3D Display, Tracking and Sensing Active Touch Sesing and Behaviour Advances in Display Technologies
Artificial Intelligence for VR or AV/AR/MR Augmented and Mixed Reality Augmented Reality and Mobile Devices Augmented Reality and Tangible Interfaces
Collaborative and Distributed VR or AV/AR/MR Cultural Differences in the Use of Virtual Reality Haptics and Force-feedback, Algorithms, Systems, and Devices Human-Computer Interaction Technologies
Image-Based 3D Modeling and Rendering Immersive Analytics: Interactions, Models, Architectures Immersive Collaboration: Technologies, Use Cases, Management Impacts of Virtual Reality on Value Co-creation
Legal, Ethical, and Regulatory Issues of Virtual Reality Mixed Reality Modeling, Simulation and Animation Multimodal Interaction in Immersive Environments
Multi-Sensory Experience via Virtual Reality Realistic Rendering of Dynamic or Complex scenes Real-time Modeling & Simulation Tracking and Motion Technologies
Virtual Design/Manufacturing/Engineering Virtual Enterprises and Communities Real-time Modeling & Simulation Virtual humans for VR or AV/AR/MR
Virtual Reality Applications Virtual Reality Games Virtual Reality in Smart City and Smart tourism Virtual Reality System Architecture
Virtual Reality in Pattern Recognition Virtual Reality in Cultural Heritage, Hospitality and Tourism Virtual Reality in Health Virtual Reality in Architecture
Virtual Reality in Open and Distance Education Virtual Reality in Media Virtual Reality in Events Virtual Reality in Medicine
sl Start End Time What
01 01 May 2024 15 Oct 2024 175 days Abstract or Full Paper Submission
02 1 Sep 2024 1 Nov 2024 60 Days Notification of Acceptance
03 01 Sep 2024 01 Nov 2024 60 days Online Video Submission for the Public Program (Not compulsory)*
04 15 Nov 2024 16 Nov 2024 2 Days Conference Dates **
05 1 Oct 2024 30 Nov 2024 60 Days Final Submission for Abstracts and Full Papers ***
* Online videos will be published on our Youtube channel. Please use this template to prepare your presentation.
** Conference will be face-to-face and online. Microsoft Team will be used for video conferencing.
*** Abstracts and full papers will be published in the Proceedings with the ISBN Number